Save the Bakon

Posted by Jon Deaves on Mar 5th, 2018

Save the Bakon is a game developed in just 48 hours as part of Global Game Jam 2014

stb banner

For the better part of the last decade I have taken part in Global Game Jam. In fact I believe I have taken part in 8 out of the 10 events.

For 2014, Save the Bakon was my groups entry against the theme of “We don’t see things as they are, we see them as we are”. The event itself is always great fun to attend and as usual I turned up to the event without a team and eventually found a great group of guys and we were able to develop something pretty fun.

The game

With Save the Bakon we wanted to create a game that was easy to pick-up, fun to play and didn’t take itself too seriously. I think we achieved these goals and ended up with something that I’m very proud of.

To make the game a little more fun we set things up so that four players could use the keyboard and an additional two players could use an Xbox gamepad. This made things a little more interesting as people were fighting each other over keys to try and gain an advantage.

The execution

As with most Game Jam, or indeed Hackathon, projects the execution wasn’t quite where we wanted it to be but it was pretty close.

By the end of the 48 hours we had something we thought was genuinely fun and that was well received by players and judges.

The tech

While developing the project I personally made use of each of the below.

  • Sleep deprivation
  • Caffeine
  • C#
  • Unity


  • The game’s info page can be found here

The future

The project was my first proper implementation of a fleshed out game using Unity, I feel this entry is the game I am most proud of having been a part of.

It has always been in my mind that I would remake it with features such as networked multiplayer and expanded levels and mechanics and so it’s something to look out for in the future.

stb gameplay